4/10/2023 0 Comments Hitman 3 review![]() I’ll inspect every room, picking up each optional murder weapon and scrap of intelligience on the estate before masquerading as an undertaker and burying my target in an early grave. My Agent 47 looks into each nook and cranny of the Dartmoor manor. There’s nothing more sobering than the quick jog to the map exit where you mutter to yourself “where the fuck did that come from?” and think about what you’ve just done – it’s Hitman III’s adrenaline refractory period. I know that sounds insane, but I just adore exploring these levels so much that I never want them to end, no matter how much fun the setup is. One of the levels has you take part in a full-blown murder mystery – another has you unravelling conspiracies at an underground rave.įor me, the least fun part of any Hitman mission is the bit where you actually have to kill your targets. But beyond the most base and bloody of our mind palace creations, Hitman III also offers meticulous, cerebral murder puzzles to unlock and work towards. Devilishly placed grape-crushing machines flick switches in the worst parts of our imaginations. Workman’s tools tease the killing potential of exposed wires and leaking lawnmowers. And what mayhem it is – Hitman III’s levels are crammed with special stories to follow unto their slick conclusions. Then you choose whether you want to bring the cover micro taser, the blunt force snowglobe or the explosive rubber duck to accent the mayhem you’re about to get up to. ![]() You get a short briefing, a superb showcase of Bondian graphic design that provides baldy Agent 47 with his targets. The rebooted Hitman ‘World of Assassination’ trilogy (2016-2020) – the last of which we’re studying here – has a strict structure to its design, so much so that every level in the trilogy will seamlessly integrate into Hitman III’s user interface upon launch.Įvery mission kicks off in the same way. ![]() Seriously, has there ever been a truly bad Hitman game? 2012’s Absolution is considered to be the ugly duckling in this 20-year-old franchise, but I still thoroughly enjoyed the slick sandbox stealth it provided.Īt this point, it feels like IOI has a thorough understanding of its fan base and the most tasty parts of the inimitable video game sausage they make, and nowhere is that confidence more clear than in Hitman III. This is one hell of a consistent franchise – fans know what they’re in for, and each game in the series usually rewards their commitment with new features, fidelity and superb silliness. I O Interactive’s (IOI) legendary Hitman series is back for one final bout of absurd assassination, preened to the shiny standards of the next-generation of video game pixel-pushing.
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